![]() Once you pass through the generations cinematic, you’ll gain control of your clan again 15 years later. Remember that neurons losing their energy doesn’t mean you have to discover them again you must spend Neuronal Energy to activate them again. Before you do, though, take note of the game’s warning that any neurons that have not been reinforced will lose their energy, and unborn babies will be lost. If you do meet those criteria, you can advance your game to the next generation. Doing this is only possible if you have at least one kid in your clan and you’ve spent all your Reinforcements. Once this is done, you’ll have the option at the bottom of the screen to Change Generation. Do this with as many Reinforcements as you have. Next, hover your cursor over the abilities and the knowledge that you want to reinforce, then press the indicated button to perform the action. Browse to the Generation tab and look through the abilities and knowledge you’ve unlocked. To use Reinforcements, lie down and open the Evolution menu. For this reason, be sure to read up on how to mate and give birth in Ancestors: The Humankind Odyssey. If you have unlocked 10 abilities, but only have three kids in the clan, you can only lock three of those abilities as you pass through to the next generation. The purpose of Reinforcements is to lock in certain abilities and knowledge for the next generation. That number will match up with how many kids are currently in your clan. ![]() After you lie down and open the Evolution menu, browse to the Generation tab and you’ll see how many Reinforcements you have. Reinforcements, in a simple sort of way, are the kids in your clan while playing Ancestors: The Humankind Odyssey. In this guide, I’m going to explain what Reinforcements are, how they related to Generations, and how they are essential to your evolution in Ancestors. While some gamers love this approach, others are looking for a few bits of advice to help keep them from becoming overly frustrated. The game tells you as much in its first moments, before you ever gain control of a character. Ancestors: The Humankind Odyssey is not going to hold your hand.
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